// Copyright 2017 Mark Callow
// SPDX-License-Identifier: Apache-2.0

#version 450

#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable

layout (binding = 1) uniform sampler2D sampler2d;

layout (location = 0) in vec2 inUV;
layout (location = 1) in flat float lambda;

layout (location = 0) out vec4 outFragColor;

void main() 
{
	outFragColor = textureLod(sampler2d, inUV, lambda);
}
